Play with Purpose.
Change the Future.

DiGSET empowers European youth through innovative, interactive game-based learning, bridging digital innovation with societal challenges like climate action, responsible consumption, and inequality.

DiGSETย  ย  ย  Co-funded by the European Union
4
Games Created
2
Partner Countries
28
Youth Workers Interviewed
45+
Participants to our Events
About the Project

About DiGSET

Traditional methods fail to engage digital-native youth. DiGSET answers the need for active, inclusive, and practical pathways to understand complex global challenges (SDGs), replacing passive learning with active problem-solving.

Project Details

Framework Erasmus+ KA210-YOU ยท No. 2024-3-EL02-KA210-YOU-000279058
Duration 12 Months (01/03/2025 โ€“ 28/02/2026)
Partners CYLN (Greece) & ICD (Romania)
4
Games Created
2
Partner Countries
28
Youth Workers Interviewed
1
Shared European Goal
Educational Tools

The 4 DiGSET Games

Select a game to explore its mechanics and download all materials.

Climate Action
SDG 13: Climate Action
Digital / Hybrid
Simulates real-world environmental challenges. Players solve digital puzzles, navigate local recycling realities, and learn to spot misinformation.
Path of Barriers
SDG 10: Reduced Inequalities
Physical 3D Board
A fully offline 9ร—9 grid challenge. Players place physical walls to simulate unequal access and experience ethical tensions first-hand.
Eco Taboo
SDG 12: Responsible Consumption
Hybrid Cards + QR
A dynamic team game. Describe 120 sustainability terms without using 5 forbidden words. QR codes trigger microlearning for complex terms.
City in Balance
SDG 17: Partnerships for the Goals
Co-op Strategy / Printable
Players act as a cross-sector team managing Planet, People and Trust tracks across 6 city districts facing cascading crises.
๐ŸŒฑ Climate Action โ€” Details & Downloads
SDG 13: Climate ActionDigital / Hybrid

Simulates real-world environmental challenges. Players solve digital puzzles, navigate local recycling realities, and learn to spot misinformation.

  • โœ“Works without internet in areas with poor connection
  • โœ“Ideal for classroom and workshop settings
  • โœ“Feedback that feels safe, to reduce fear of judgment
Learning Outcome: Transforms climate from a distant, global problem into an immediate, actionable local reality.

โฌ‡ Play the Game

Press the link and start playing!

๐Ÿšง Path of Barriers โ€” Details & Downloads
SDG 10: Reduced InequalitiesPhysical 3D Board

A fully offline 9ร—9 grid challenge. Players place physical walls to simulate unequal access, experiencing the ethical tension between winning and shaping someone else’s access.

  • โœ“Simulates structural barriers (detours/delays)
  • โœ“Simple rules set for quick teaching
  • โœ“Safe-space reflection sheets for post-game continuity
Learning Outcome: Distinguishes equality (same rules) from equity (fair access). Teaches real-world barrier identification.

โฌ‡ Download Game Materials

Opens the game folder with all files:
rules, print-and-play materials, guides.

โ™ป๏ธ Eco Taboo โ€” Details & Downloads
SDG 12: Responsible ConsumptionHybrid Cards + QR

A dynamic team game. Describe 120 sustainability terms without using 5 forbidden words. Scanning the QR code triggers a short microlearning presentation for complex terms.

  • โœ“Fast Social Mode: 15โ€“25 min high-energy gameplay
  • โœ“Learning Workshop Mode: 60โ€“90 min with QR-supported breaks
  • โœ“Forces conceptual meaning-making over memorization
Learning Outcome: Turns complex sustainability vocabulary into everyday conversation.

โฌ‡ Download Game Materials

Opens the game folder with all files:
rules, print-and-play materials, guides.

โ™ป๏ธ Eco Taboo โ€” Details & Downloads
SDG 12: Responsible ConsumptionHybrid Cards + QR

A dynamic team game. Describe 120 sustainability terms without using 5 forbidden words. Scanning the QR code triggers a short microlearning presentation for complex terms.

  • โœ“Fast Social Mode: 15โ€“25 min high-energy gameplay
  • โœ“Learning Workshop Mode: 60โ€“90 min with QR-supported breaks
  • โœ“Forces conceptual meaning-making over memorization
Learning Outcome: Turns complex sustainability vocabulary into everyday conversation.

โฌ‡ Download Game Materials

Opens the game folder with all files:
rules, print-and-play materials, guides.

๐Ÿ™๏ธ City in Balance โ€” Details & Downloads
SDG 17: Partnerships for the GoalsCooperative Strategy / Printable

Players vs. Environment crisis-management. Players act as a cross-sector response team supporting a city facing cascading challenges across 6 districts.

  • โœ“Manage 3 shared stability tracks: Planet, People, Trust across 6 districts
  • โœ“You cannot win by firefighting alone, you must complete Projects
  • โœ“Role rotation prevents unequal participation
Learning Outcome: Teamwork, conflict management, and balancing short-term stabilization with long-term collaboration.

โฌ‡ Download Game Materials

Opens the game folder with all files:
rules, print-and-play materials, guides.

Evidence-Based Design

The Research

Needs mapping conducted with 28 youth workers (16 GR, 12 RO) working with marginalized youth. Download Full Report โ†’
28
Youth Workers Interviewed
85%
Demand for Hybrid Tools
2
Countries Covered
1
Relevance Beats Theory
Youth disengage when climate talk feels abstract. 10/12 RO workers note a lack of local climate understanding. Games must use local realism.
2
The Digital Divide
50% of Greek workers and multiple Romanian workers cite offline capability as a strict necessity due to lack of infrastructure.
3
Pathways to Action
The top barrier is youth not knowing where or with whom to get involved in addressing societal challenges.
Youth Worker, Greece

“The meaning of communication has been lost and everyone is looking for the trend.”

๐ŸŽฏ Design Impact: Shifted outputs to cooperative mechanics, plain language, and hybrid offline/online formats.
Field Research

From Research to Inspiration

Learning from traditional game makers in Romania โ€” how a field visit transformed our design approach.

01 โ€” The Journey
The Journey
Traveling to Romania to witness fieldwork realities and seek inspiration outside the purely digital world.
02 โ€” The Encounter
The Encounter
Meeting with traditional game makers to understand the tactile power of physical play.
03 โ€” The Epiphany
The Epiphany
Realizing that tangible, physical elements provoke deeper empathy than screens alone.
04 โ€” The Result
The Result
This direct inspiration birthed the physical walls and 9ร—9 grid of the Path of Barriers board game.
Project Impact

Final Events & Dissemination

Event Snapshot

Participants45+ Youth and Educators
LocationsGreece & Romania
FormatHands-on Workshops & Debriefs
The Feedback: Overwhelmingly positive. Youth workers appreciated the ready-to-use and easy to understand nature of the games.
Get in Touch

Contact & Partners

Contact Us

Partnership Footprint

๐Ÿ‡ฌ๐Ÿ‡ท

CYLN โ€“ Change Your Life NowGreece โ€” Coordinator

๐Ÿ‡ท๐Ÿ‡ด

Asociatia INSTITUTUL PENTRU CREATIE SI DEZVOLTARERomania โ€” Partner